This spell transforms a creature with at least 1 hit point that you can see within range into a new form. In one hand, he holds a glass of wine that he swirls around and sips – its crimson contents clinging to the sides of the glass. They have really only explored the towns of Barovia, Vallaki and madam evas camp. In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you. The two adventurers can meet characters all over the Demiplane of Dreadand recruit them into their party. Anything he is wearing transforms with him, but nothing he is carrying does. At the same time, the party watches from the window as a horde of vampire spawn burst from the coffin maker’s attic and start descending upon the church. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed. The target’s gear melds into the new form. Range: Self It would happen some time between lvl 5 and 7 I think... Maybe using the hags eye to learn about its location (they haven't done the bone grinder yet). When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. Components: V, S ... Strahd von Zarovich. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Curse of Strahd marks the first foray into the Ravenloft setting for Fifth Edition. For the duration, you hide a target that you touch from divination magic. Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. 5th-level Transmutation 543 Barovian Calendar, Barovia Here Von Zarovich exhibits a sampling of his ongoing obsession with the woman Tatyana. Joy is gone from my life – it was never there, and I never should have pursued it. Casting Time: 1 action [IF AT ANY POINT STRAHD IS INTERRUPTED: Strahd laughs. Courage and lives beyond measure have been lost to him. On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round: Medium undead (shapechanger), lawful evil, Skills Arcana +15, Perception +12, Religion +10, Stealth +14, Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks, Senses darkvision 120 ft., passive Perception 22, Languages Abyssal, Common, Draconic, Elvish, Giant, Infernal. He looks up at you. Either these words will be the last ones I ever say, or the last words you ever hear. The adventure finds the PCs trapped in the mist-shrouded valley of Barovia, which is ruled by the vampire count Strahd von Zarovich. The target isn’t under Strahd’s control, but it takes Strahd’s requests and actions in the most favorable way and lets Strahd bite it. Once given an order, the creature continues to follow it until its task is complete. This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language. For time eternal, I believed myself to be the master of everything in my life – before and after my ascension into the night. The apparition has the statistics of a, Strahd targets one Medium or smaller creature that casts a shadow. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. The adventurers leap into action! When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. It ignites flammable objects in the area that aren’t being worn or carried. Strahd magically calls 2d4 swarms of bats or swarms of rats, provided that the sun isn’t up. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed. Either way, it would do you well to listen.”] “I should have known you’d find yourselves here, despite all my efforts. Strahd and his armies came to Barovia over 400 years ago, ousting the existing leaders and installing Strahd as de facto ruler. Components: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water) Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point and isn’t in running water or sunlight. Von Zarovich, I discovered, had already imparted strict instructions against anyone contacting me, and as is in my own land, his word is law in Barovia - the whole of the law that no one dares to violate lest they end in his infamous dungeons. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Zariel was a nightmare for devil kind, she flew from layer to layer slaying all who she could find, evading the hordes hoping to slay her. [7/30 20:42] [NPC] Strahd Von Zarovich: And you've brought that antediluvian Sunsword with you. Undead and creatures immune to being charmed aren’t affected by this spell. Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) An unwilling creature must make a Wisdom saving throw to avoid the effect. The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it doesn’t have a challenge rating). Any suggestions on a good location for something like this? Strahd can afford to be bold in his tactics, for he has additional protection in the form of a giant crystal heart hidden inside Castle Ravenloft. Range: Self (60-foot line) Duration: Instantaneous. Anyway, hope it helps, and good luck terrorizing your players: Lounging on the throne is the nonplussed visage of Strahd von Zarovich. If you target a nonmagical plant that isn’t a creature, such as a tree or shrub, it doesn’t make a saving throw; it simply withers and dies. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Range: Touch [He smiles, and floods of bats begin swirling in a maelstrom about the room]. As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). 2nd-level Divination 5th-level Divination Strahd Von Zarovich, Lord of Barovia and master of Castle Ravenloft, has beckoned you into his shadowy realm. Range: 60 feet The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. You can move the hand up to 30 feet each time you use it. Strahd has the following flaws: Forbiddance. You initially learn the surface thoughts of the creature-what is most on its mind in that moment. Shapechanger. Anything he is wearing transforms with him, but nothing he is carrying does. "I know who he is, child," she murmured with her blurred and raspy voice. "Madam Eva, this is Lord Strahd von Zarovich," said Bartolome. Range: 120 feet So hear me now, Vecna! While Strahd is in Castle Ravenloft, he can take lair actions as long as he isn’t incapacitated. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Spider Climb. Vladimir Horngaard was once the greatest of Argynvost’s Dragon Knights and a commander of his Order.His loyalty was limitless, and he fell in the group’s final battle against Count Strahd von Zarovich.It was at this battle where Vladimir saw Strahd himself slay his partner and fellow knight, Sir Godfrey Gwilym.The loss of his love was devastating and broke Vladimir’s heart. The vampire spawn (all that’s left of a party of adventurers that Strahd defeated long ago) can’t enter the characters’ location unless invited. He takes 20 acid damage if he ends his turn in running water. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. At Higher Levels. Its resident Dracula is Count Strahd von Zarovich. "While your escapades in my realm have been entertaining, I'm afraid I can no longer allow your crimes to go unpunished. You create one of the following magical effects within range: If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. 3rd-level Necromancy In addition, if air can pass through a space, the mist can do so without squeezing, and he can’t pass through water. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Range: Touch He even congratulated the party afterwards, and was about to launch into a whole speech about how they “might be useful after all” and invite them to dinner in Ravenloft, when the ranger shot him. Vampire Weaknesses. Range: 30 feet D&D Curse of Strahd 5e PDF Free Download. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. 1st-level Divination (ritual) Her face was round and wrinkled like a peeled apple left to dry by a fire. Strahd Von Zarovich's life has been full of missed chances that were replaced with military campaigns. While in sunlight, Strahd takes 20 radiant damage at the start of his turn, and he has disadvantage on attack rolls and ability checks. Make a ranged spell attack against the target. It takes about 1 minute to read one page of text. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again. Then, head held high and never breaking eye contact, he rises. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. The GUIDE index for Curse of Strahd and other related articles can be found here ! Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Khurz jumps up onto the altar, engaging in melee with Strahd. Once in his coffin, he reverts to his vampire form. Choose up to ten nonmagical objects within range that are not being worn or carried. A duplicate’s AC equals 10 + your Dexterity modifier. I am meant to rule! You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. The DM might rule that a specific object inflicts slashing or piercing damage based on its form. Press J to jump to the feed. During his many centuries of imprisonment in Barovia, Strahd became acquainted with several visitors from Toril, including the vampire Jander Sunstar, with whom Strahd formed a long-lasting relationship, and Volothamp Geddarm, who briefly visited Barovia at the behest of Elminster Aumar. You're in luck! With this speech delivered, ... Urwin Martikov explained that he is a member of a secret sect of Wereravens dedicated to liberating Barovia from Strahd Von Zarovich. Casting Time: 10 minutes When you do, the sensor appears at that location and doesn’t move. In wolf form, his walking speed is 40 feet. Generally, the keyboard or mouse-driven directional arrows are used to move around or change perspective. As described in page 191, each of the amber vaults contains 1 or more amber sarcophagi. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range. Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. Cookies help us deliver our Services. If he takes radiant damage or damage from holy water, this trait doesn’t function at the start of his next turn. 4th-level Necromancy Hadrick is a man who is unafraid of putting his life on the line for others, willingly placing himself in many life-threatening situations for the sake of protecting them and especially his self-proclaimed ward and later lover Jolyne. Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Either these words will be the last ones I ever say, or the last words you ever hear. New comments cannot be posted and votes cannot be cast. Also, I made the Dark Powers Vecna in my game, and since the final area they found Strahd in was his throne room, I strove to make this scene look like the one on the cover of the book. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. Secondhand (you have heard of the target), Body part, lock of hair, bit of nail, or the like. Bite (Bat or Vampire Form Only). Components: V, S, M (a legume seed) The called creatures arrive in 1d4 rounds, acting as allies of Strahd and obeying his spoken commands. Satisfaction would be mine in time, for I control fate, as I control everything. The target must make a Constitution saving throw. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics). Components: V, S, M (a caterpillar cocoon) Range: Self Range: 60 feet If Strahd isn’t in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. As an early 3D game engine, it moves slowly and can appear cumbersome. However, there is an omnipresent map in the top corner which saves the player from becoming too disoriented by the slow and cluttered progress of the … You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. Range: 10 feet Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th. At Higher Levels. Let us dance for the last time, and see what fate brings us.”. There are many ways to roleplay Strahd. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The target’s shadow must be visible to Strahd and within 30 feet of him. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Thank you so much for sharing. Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. Sunlight Hypersensitivity. Each of the creatures must come from a different corpse or pile of bones. Casting Time: 1 action Components: V, S Duration: 8 hours. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. It appears you are guided here by [he flips another card] … fate. While in bat or wolf form, Strahd can’t speak. If an attack hits a duplicate, the duplicate is destroyed. I just wrapped up my own CoS game and it was awesome! Casting Time: 1 action Range: 30 feet I do have one more question... as Strahd has captured Ireena in my game, I would like to give the party an opportunity to rescue her before she is turned. The sensor moves with the target, remaining within 10 feet of it for the duration. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. Casting Time: 1 action He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. This spell sends creatures into a magical slumber. Duration: 1 minute. If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the bludgeoning damage. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. With one duplicate, you must roll an 11 or higher. He is then paralyzed until he regains at least 1 hit point. This…Read More It was no matter. I'm excited for when the party visits the castle a many sessions from now. Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters. The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech. Components: V, S A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. After 1 hour in his coffin with 0 hit points, he regains 1 hit point. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. Casting Time: 1 action He had Mother's warm blue eyes. If it succeeds, the spell ends. Rumbling thunder pounds the castle spires.Read More Curse of Strahd PDF Free/Paid – [Officially PDF] Press question mark to learn the rest of the keyboard shortcuts. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment. Strahd can take 3 legendary actions, choosing from the options below. It's all about Count Dracula Strahd Von Zarovich, a vampire lord residing in the gloomy land of Barovia. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Casting Time: 1 action Components: V, S Components: V, S Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Casting Time: 1 action Man, this is fantastic! My party is currently 5 sessions into Strahd (5e) and I have just run the Feast of St. Andral event, where Strahd slew Father Petrovich and kidnapped Ireena. An excerpt from the private commentary notebooks of Azalin, salvaged and translated by Lord Strahd after the necromancer's disappearance in the year 579. At Higher Levels. I, Count Strahd von Zarovich, son of King Barov von Zarovich, sentence you to death." The first-person role-playing game uses the same engine as Menzoberranzan. I know we are quite a few sessions away, but I was hoping people could share their examples so I could draw on some inspirations from you all! Components: V, S, M (a tiny ball of bat guano and sulfur) Much has been said about his motivations and personality. You or a creature you touch becomes invisible until the spell ends. Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. “Curse of Strahd” is a fifth edition "Dungeons & Dragons" adaptation of the classic horror adventure “Ravenloft." Duration: Concentration, up to 1 minute. This spell creates an undead servant. Strahd gently places his wine glass on the end table beside his chair. Strahd greets the adventurers, overjoyed that he’s finally meeting them. 2nd-level Illusion If the heart absorbs damage that reduces it to 0 hit points, it is destroyed, and Strahd takes any leftover damage. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. Strahd Skeleton These magically animated, undead monsters lurk in the underground. 4th-level Transmutation When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. Casting Time: 1 action Three illusory duplicates of yourself appear in your space. You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. Evocation Cantrip For the duration, you understand the literal meaning of any spoken language that you hear. Even from a distance, one could see each emotion flashing over his face, like summer light and storm clouds on a mountain side. Then he bares his fangs, and tears and devours Yeska’s throat. The hand lasts for the duration or until you dismiss it as an action. Casting Time: 1 action When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. Strahd skeletons always wield a weapon of some sort, and their unusual speed allows them to make two attacks per round. The spot light is on him during the entire time, everything in the Valley of Barovia is as it is due to him. On a failed save, the spell creates an invisible sensor within 10 feet of the target. Range: Self A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist. Duration: 1 hour. Outsiders have come and died – Tatyana has come again and died again. Range: 90 feet It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. You can see and hear a particular creature you choose that is on the same plane of existence as you. Casting Time: 1 action Strahd. Components: V, S [IF AT ANY POINT STRAHD IS INTERRUPTED: Strahd laughs. 3rd-level Abjuration Strahd magically calls 2d4 swarms of bats or … You can see and hear through the sensor as if you were there. The module Curse of Strahd naturally revolves around Count Strahd von Zarovich. At Higher Levels. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature’s thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends. It has blindsight with a radius of 30 feet and is blind beyond that distance. Strahd can climb difficult surfaces, including upside down on ceilings, without having to make an ability check. 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