... Superior firepower. 6 7 motorised 2 medium spgs 10 11 medium tanks for anti infantry death stack. If you like tanks and mot/mec, Mobile warfare is a good choice. This doctrine affects artillery actions. Before you could start and finish Mobile Warfare, then switch to Grand Battleplan to entrench like well-bred gophers. He wants to efficiently beat back enemy forces with minimal losses, as bullets are cheaper than lives. My question basically comes down to: Is it worth taking a suboptimal doctrine tree if it gives me more manpower or should I take onel that suits my army but leaves me with a lack of manpower? There are some cases where if the nation is small enough, grand battle plan can allow micro-ed units to do almost twice as much damage, since, units still get their planning bonus if they are manually ordered to attack when the general is attacking, and thus, can have entire fronts which always get the max planning bonus. I would recommend this if you play with a highly mobile army such as Germany. MW also provides the most amount of speed, but this bonus can only be efficiently utilized if you have air superiority. Mobile Warfare doctrine is best suited for farly open terrain and countries with powerful industrial base since it focuses on both motorized infantry and tanks. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Superior firepower is an all around good offensive doctrine. Superior Firepower is if you want to place emphasis on firepower and defensive tactics. I always go mobile warfare or mass assault (depending on the country). I always go Superior Firepower. Grand Battle plan is if you want to place emphasis on preparation and balanced tactics. 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. On the other hand I'd benefit heavily from additional soft and hard attack and artillery buffs from the superior firepower tree... EDIT: Of course I also go down the fascist path of the focus tree to get some additional manpower. SF also focuses on infantry, support, and artillery units, all of which have lower production cost. Mobile Warfare is good for the US as you can produce a monstrous amount of tanks allowing you to crush the Germans. October 31, 2020. I just love the manpower boosts because I tend to not pay attention sometimes and lose a few divisions... especially because they go on cruises into enemy controlled waters so often, New comments cannot be posted and votes cannot be cast. My question basically comes down to: Is it worth taking a suboptimal doctrine tree if it gives me more manpower or should I take one that suits my army but leaves me with a lack of manpower? Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Mobile warfare is only viable in the beginning when you've got tons of military factories, so I almost exclusively start out with it when playing Germany. When doing this, you will not lose manpower or equipment. Hoi4 country tags. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Superior Firepower. Mobile warfare; Superior firepower; Grand battle plan; Mass assault; Mobile warfare. Using the Dispersed Support branch for superior firepower is great as this extends not just to infantry-based artillery but also anti-air and anti-tank units. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Astayinthecountry.com A country must not share a tag with any other country. National focus tree for turkey. Tank destroyers are dedicated anti-tank vehicles. Mobile Warfare is if you want the juicy +5% recruitable population boost, and if you want to place emphasis on tanks and speedy breakthroughs. They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade. United States - Superior Firepower fits their playstyle pretty great. Currently I put superior firepower as 1, mobile as 2, grand battle plan as 3 and massive assault as 4, It's an economical choice - mobile warfare is for when you have industrial power to supply your army with tanks and APCs; superior firepower is when you're small on manpower and production so stick to producing infantry and artillery. Depends on the minor. Compared to the base models, they have similar defense, very low breakthrough (none mo… Mobile Warfare makes it incredibly easy to encircle the AI, you don't need tanks to do that, strictly speaking, but they do help. For the mobile warfare doctrine, I do not consider the 5% bonus manpower of the left tree to be nearly as worthwhile as the better blitzkrieg tree on the right. Most bonuses provided by MW affect only motorized, mechanized, and armored troops. When doing this, you will not lose manpower or equipment. Tank destroyers are dedicated anti-tank vehicles. > hoi4 japan land doctrine. This may seem somewhat odd, but the tactic totally works.
Guessing it's the conscription of young and elderly to fight? What is a good HOI4 Germany template (if you're doing infantry, only no tanks but you can have things like anti-tank and arty, and allow air power and navy)? You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. superior firepower. Ãîñòèíèöû è æèëüå Scovern Hot Springs (historical). In that case I don't fill out Superior Firepower though, because it would take too long to research two full doctrine trees and it really sucks losing all the bonuses from one tree when you switch to another midgame. Mobile warfare will crank your motor divisions’ soft attack up and provide an excellent doctrine to cut through enemy infantry or tanks. ... the biggest profits mean the gravest risks. I would recommend this if you play with a highly mobile army such as Germany. The main goal of this doctrine is to wage war basing on vehicles. Mobile. 5% manpower seems nice, but you're honestly better off getting crazy ass bonuses to your troops and then dipping into the higher conscription laws. Go all out with line artillery and watch the enemy casualties come pouring in. Advanced Air Carrier Advanced Air Transport Advanced Anti-Air Artillery Brigade Advanced Anti-Tank Artillery Advanced Battlecruiser Advanced Battleship Advanced Close Air Support Aircraft Advanced Computing Machine Advanced Construction Engineering Advanced Decimetric Radar Warning Sites Advanced Decryption Device Advanced Destroyer Advanced Encryption Devices Advanced Escort … Posted by: No Comments It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Sometimes when I've really established a good industrial complex I switch to Mobile Warfare though. Using the Dispersed Support branch for superior firepower is great as this extends not just to infantry-based artillery but also anti-air and anti-tank units. Force concentration is the practice of concentrating a military force so as to bring to bear such overwhelming force against a portion of an enemy force that the disparity between the two forces alone acts as a force multiplier in favour of the concentrated forces. Switzerland or Luxembourg I am lacking manpower. Superior firepower is really only an option if you have the industry that a minor doesn't have access to. This can either crop up halfway down the tree if Alf Landon i… Everything else is just icing. Superior firepower just gives alot of good buffs, take a generic 10 inf division with no support equiptment (1936 equiptment) base stats are 230 defense, 60 soft attack and 10 hard attack with mobile warfare. Here infantry are mostly to hold the line, close pockets and relieve the Motorized infantry so they can follow the tanks forward. Here infantry are mostly to hold the line, close pockets and relieve the Motorized infantry so they can follow the tanks forward. Countries like Canada, Australia,etc. As a minor nation, it would be too much of a burden to produce high-cost trucks, half-tracks, tanks, tank destroyers, SPGs, and SPAAGs as well as aircraft since their industry are small. Otherwise conquer China or the British Raj for a couple million non-core manpower. The USA starts in 1936 with four research slots, and can acquire two more slots from its National Focuses - Scientist Haven and either American Institute of Sciences or Scientific Research & Development Office. Grayson Richter. United States - Superior Firepower fits their playstyle pretty great. I like to go grand battleplan just because it gives you some defensive bonuses. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. Mobile warfare. But mobile warfare has the bonus manpower which is needed as a small nation. Press J to jump to the feed. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped. Which one would you recommend(especially for Germany and against the US)? It's my favourite doctrine, though grand battleplan or superior firepower generally work better for a … What countries in HOI4 have the best chance of beating the Royal Navy? Press question mark to learn the rest of the keyboard shortcuts. edited 3 years ago. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. War never changes. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Superior Firepower. Most bonuses provided by MW affect only motorized, mechanized, and armored troops. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. Are you playing multiplayer? hoi4 japan land doctrine.

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