Race: ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM NO DROP HP: +50 Skill: 2H Slashing Atk Delay: 42 In group settings, be mindful to prioritize AC as it has been shown to be consistently effective against melee damage received from blue and lower cons, but negligible against targets much higher in level than the tank. It is only through the total disdain of your enemies that you can gain true power over them. Therefore, if you Feign Death and stay down long enough for a monster to "go home," you should be safe when you stand up a majority of the time. Class: ALL Effect: Spirit of Wolf (Must Equip, Casting Time: 8.0) at Level 50 Skill: 1H Blunt Atk Delay: 23 Class: WAR RNG BRD ROG SV DISEASE: -5 SV POISON: -5 Heres what i did. STR: +10 STA: +10 Skill: 1H Slashing Atk Delay: 24 Class: ALL Skill: Piercing Atk Delay: 29 HP: +75 MANA: +75 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV POISON: +5 Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM Charges: 1 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 15.0 Size: LARGE I am planning on cherry picki spots out of the “evil shaman leveling guide” on the official p99 forums and sesserdrix’s necro guide … Race: ALL, MAGIC ITEM LORE ITEM NO DROP If one takes a look at all classes and their worth at level 50 the shadowknights are perhaps the most powerful. STR: +6 WIS: +6 INT: +6 AGI: +6 WT: 1.0 Weight Reduction: 0% Class: ALL Class: WAR PAL RNG SHD AC: 13 Apocryphal tales told by clerics of Innoruuk typically portray individuals suffering some terrible wrong by one of much greater power; the devout individual then channels his or her hatred into growing strong enough to exact a remarkable and dramatic revenge. They are the truest and most tried method of generating aggro and you will need to use both since they have a 6 second recast time, especially in full groups with lots of DPS. Class: WAR CLR PAL SHD BRD SHM Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM DMG: 30 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Skill: 1H Slashing Atk Delay: 22 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Race: IKS, MAGIC ITEM LORE ITEM Slot: BACK Skill: 1H Slashing Atk Delay: 21 STA: +5 HP: +100 Class: ALL SV MAGIC: +3 WIS: +7 INT: +7 If you also want the ability to solo outdoors when no groups are available. Effect: Muscle Lock I (Combat, Casting Time: Instant) at Level 35 Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM NO DROP Rogues deal damage and Warriors take damage with as much ease as Hybrids attract damage; those are the most noticeable trade-offs. DMG: 23 But even in those smaller unconventional groups, make sure that the Rogue(s) can at least pivot around and work the angles to sneak in a backstab here and there. Slot: CHEST AC: 48 HP: +10 WT: 5.0 Size: MEDIUM Class: WAR PAL RNG SHD Skill: 2H Slashing Atk Delay: 45 Why? Slot: PRIMARY SECONDARY SV FIRE: +11 SV COLD: +11 SV MAGIC: +11 The distance is slightly farther that what is required to open a trade window or emote at a target. Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 1 With the average group generally two or three mobs per pull is ideal. Effect: Fear (Combat, Casting Time: Instant) at Level 15 Unless they are resisted by these targets, Disease Cloud and your Darkness line will work against your best intentions here, so it is best to not use them. Class: PAL SHD WT: 0.0 Range: 50 Size: SMALL Effect: Engulfing Darkness (Combat, Casting Time: Instant) at Level 35 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.4 Size: SMALL WT: 0.4 Size: SMALL AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Slot: LEGS Class: ALL Cazic Thule, Avatar of Fear, Wraith of a Shissar, Iksar Broodling, A lesser nightmare, A Nightmare, WT: 0.4 Size: SMALL Perhaps something occured in those days that fueled his hatred of dragon kind..." –Vahlar-Dev, EQ Designer [9]. SV DISEASE: +7 SV POISON: +7 Slot: PRIMARY Race: HUM ERU, MAGIC ITEM LORE ITEM SV FIRE: +5 SV DISEASE: -8 SV COLD: +5 SV MAGIC: +5 SV POISON: -8 Slot: EAR WT: 5.0 Size: MEDIUM With the new Feign Death, if you Feign Death once the monster has about a 65 percent chance of remembering you. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: ALL Slot: PRIMARY Unlike Lay on Hands, Harm Touch can be resisted completely or partially. Race: ALL, MAGIC ITEM Class: ALL WT: 1.0 Size: SMALL If they do NOT forget about you, they will immediately come after you when you stand up. STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100 AC: 16 On the downside you will be killed on sight most everywhere(unless you choose a "good race in which case you will be allowed to live but will have a hard time finding vendors to deal with you) and your choice of cities to bind in will be limited. At level 35 you will gain the hide skill. Levels 5-10 Commonlands (East and West): rules all, the orcs are great xp, turn in any DF belts you find for extra experience back in town. AC: 35 Class: WAR CLR SHD BRD Capacity: 2 Size Capacity: MEDIUM, LORE ITEM Race: HFL, MAGIC ITEM LORE ITEM WT: 4.0 Size: MEDIUM STR: +10 STA: +10 HP: +20 MANA: +20 Many Lizardman tribes are devout followers of Cazic-Thule, but his number of humanoid followers grows daily, a cold shadow slowly engulfing the bright spots of Norrath in a nightmare of horror and pain. Class: PAL SHD Effect: Spirit of Wolf (Any Slot, Casting Time: 4.0) Race: ALL, MAGIC ITEM LORE ITEM Slot: FINGER Note: Class experience penalties are not in effect on Project1999 BLUE and RED Servers as of 9/21/15. MANA: +10 Class: WAR PAL RNG SHD ROG Effect: TravelerBoots (Any Slot, Casting Time: 1.5) Wait and then recast, watching for NPC cast animations/messages. 36. Race: ALL except ERU HIE, MAGIC ITEM LORE ITEM NO TRADE WT: 2.5 Size: SMALL Just have an incoming message hotkeyed so your group mates are prepared for what's on the way. 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