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As above - most of these are from /u/28lobster's and ZackMackay 's comments. CAS and Tactical bombers can also be used against enemy ships. They'll keep their veterancy and be even more effective. They can even become aces while kamikazing. But you really should stick to 100s to minimize lag, especially in multiplayer. I think high spotting is the most important stat for naval combat now. You just need to have enough transports in stock. notenome and me have agreed not to do so until it's fixed, as it's just too gamey currently. To add to this; In competetive multiplayer you have other player controlling all the infantry with mass mob and a tank microer with mobile warfare and then a third guy microing the air. Or it can allow you to flatten enemy industry and infrastructure with a long range strategic bombardment, even without the fighter support. Fighters already get the maximum defensive bonus from their base agility, at least against strat bombers. Insubordination and lack of organization and are out of question here. Two bedroom 16x40 cabin floor plans. Mass Mobilization. I only put 1 factory on artillery and never research higher levels of it (it just takes too much time). Strategic Destruction: good for Bombers. Air Doctrine Tech Tree. 1. 1 Description 2 Components 3 Effects 4 Strategy 5 See also A dive bomber is a bomber aircraft that dives directly at its targets in order to provide greater accuracy and limit the exposure to and effectiveness of anti-aircraft fire. Like, idk, but hoi4 is boring as !@#$. 1.1 Air Superiority Doctrine; 1.2 Flying Circus Doctrine; 1.3 Force Substitution Doctrine; 1.4 Battlefield Destruction Doctrine; 1.5 Dive Bombing Doctrine; 1.6 Direct … Same behavior. Assuming that you have enough operational range to operate in that region, that is. Close. Quick fuel idle air bleeds. By using our Services or clicking I agree, you agree to our use of cookies. User account menu. How to Open the HOI4 Command Console : Press the ~ key to open the console. The main benefit of HFs is the 25% extra air superiority and their operational range. In the case of this doctrine, the majority of works focus on increasing the effectiveness of planning wartime actions. Contents. All of the aspects of the attack … A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Press question mark to learn the rest of the keyboard shortcuts. It'll say X Divisions Y Transports on the attack ribbon. Then you upgrade engines to 5, range to 5, and then go for air attack. They can even be aces by kamikazing. They'll get a slightly better stats multiplier from having the extra agility/speed and engine upgrades would allow slightly more fighters to attack each bomber. Air Doctrine … Ace bonuses are tailored for that size and it makes it easy to move them around. Perfect choice if you simply want to support your land advances and you have the industry to fight for air superiority with sheer numbers. 5 x Infantry Divisions with one attached Artillery Bri… admin hoi4.exe açınca " uygulama düzgün olarak başlatılamadı" fln yazıyor yönetici olarak çalıştırsam bile launcherden girmeye çalışırken " önce steam çalışma zamanı hatası … divisions,division templates,hoi4 division templates,doctrine templates #heartsofiron4 #hoi4 #top10 #feedbackgaming #hoi4challenge #grandstrategy #strategy #gaming #letsplay #howtoplay....hoi4 man the guns dlc. Disbanded planes go back to your reserves. Planes on CAS missions will be targeted by anti-air weapons carried by the land forces they’re bombing. Diving (nearly) vertically at the target, in the same direction the bombs will take, the … Enemy won’t have enough detection to deal with them. The only benefit to reliability is getting is getting it above 100% allows your kamikazes to kill a ship, swim to shore, and reassemble the plane . This is for cas. I have to mention two things: The first doctrine (Strategic Bombers) actually has the highest Air Superiority bonus (50%); and second there is a naval doctrine that adds 20% air superiority- having both means 70% bonus to air superiority if you finish out those trees. If you can fully mechanize your armies then mobile warfare is probably better, but thats super late game. Strategic bombing can cause serious damage to the industry and infrastructure of an enemy and Strategic Bombers while expensive can actually deal quite well with enemy fighters. Free spins coin master. It makes your fighters fight better. Recon+Engineet+Field Hospital; then Either Signals+Maintenence or AT+AA. Planes ordered to perform Day&Night missions will operate for 14 hours then rest for 4 and repeat the pattern. Cookies help us deliver our Services. Battlefield Support: good for CAS. HOI4 Man the Guns How to Upgrade Ships … Like, idk, but hoi4 is boring as !@#$. Technically kamikaze is just a really hard reliability check so 120% reliability can let you pass it. My meta right now (that I use as a minor that needs to research land, army and air). New meta on plane upgrades is +3 range first to ensure 100% mission efficiency, even more range upgrades if you have to deal with massive air zones (Japan). At the time, it was equivalent in numbers to many of the major military forces in the world, and was greater than that of their primary threat: Germany. I thought it was a bluescreen, but it's more like someone flicked the reset button on the PC. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. 1 Description 2 Components 3 Effects 4 Strategy 5 See also The term Flying Circus was applied originally to Jagdgeschwader 1 in World War I, the famous flying unit commanded by von Richtofen, the Red Baron. I've tried it with ~80% air superiority on enemy territory. Great summary, really appreciate you putting it all together. Fbi crime statistics. The concepts of hulls and modules do not apply to convoys. If you train new planes in airwings with a size smaller than 8 planes, they (almost) never take losses due to air accidents, especially if they're the starting planes with 80% reliability. I would even go so far to say mass assault > mobile warfare > rest.Both give you manpower you really need this patch. Lack of range is going to be the main limiting factor in many areas beyond Europe. Using the air supply mission? Air Doctrine. Air doctrine Air doctrine is a technology group that allows a nation to specialize the way its air force conducts air warfare. You don’t need to wait for your airwings to reach their new designated airfield before you can assign them to the air-zone. Latest Forum Topics. Transport planes can't drop supply. The British national focus tree can be divided into 5 main branches and 6 distinct sub-branches: 1. From Hearts of Iron 2 Wiki. 3. Fleet in being Both Radar and Air Superiority in a region provide Naval Intel. Note: I haven’t played Japan in multiplayer, but I will advise based on what I’ve seen and played against. Pretty sure it changed to 10x infantry + 1x support artillery, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Air doctrine Air doctrine is a technology group that allows a nation to specialize the way its air force conducts air warfare. The Polish Army in 1936 was fairly large. Bad weatherconditions reduce mission efficiency. Well another video, this one answering a question i saw about do air doctrines work for hoi carrier fighters? Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). The doctrine tree consists of three exclusive branches that provide different bonuses. Get an Chief of Army with defense too. by The Multiversal Federal Empire of MineLegotia and Equestria. 5.5k. I saw an a game in which an Italy player put 5 factories on them the whole game, and had more than he needed by 1940 (something like 1,000-2,000). NEWS. Tip. What's the scariest thing about the A… (11,836) What's the scariest thing about AN in… (2,537) SoMac Christmas Fête [OOC, Closed] (4,353) Do we even need police? All the jungle and mountain region attrition will screw up armor in your theatre, so the main focus is infantry and air warfare. HFs are still better against bombers than plain fighter 2s (36.4% better for 13.3% cost) but when you start to factor in design companies and variants, they aren't really much better. It all comes down to air superiority. HoI4, otoh, Ive played like 3-4 games and am just sick of it. Are naval bombers competitive for the allies in the current meta? 2. Air attack is usually left for last because you lose some agility/speed so other fighters with max engines will get the defensive bonus and a slight stats multiplier. If the wing's range does not cover the entire strategic region, it will get a range penaltyproportional to the provinces that are not covered. Detection is provided by radar, occupied territory in the air zone and planes on air superiority/interception missions. Strategic Destruction. Air coverage determines the % of your air wing that will actually do anything during the mission. If you are unable to win air superiority over the region your ports are in and you can't face enemy navy in open seas (like, let's say Italy or Germany early on) try to evacuate your ships to some distant provinces (be it yours of ally's) where enemy bombers can't reach them. That said, agility only reduces incoming damage and the maximum 67.5% reduction occurs when the defender has 2.5x the agility of the attacker. … You do that by executing the order of paratroopers, rather than from the level of air interface. Sum of: Ace bonus scales linearly from 1x at 100 and larger air wings to 10x for airwings of 10 planes. Pure infantry with 2 light maxed out SPGs at 20 width. This general idea is also possible using mass assault -> deep battle and mobile warfare -> blitzkrieg, but mass mobilization is the best for its super huge infantry divisions, recruit pop, and bonuses. Click on the name of a command to visit its command page, on which you can find more help including examples. Support: artillery and engineers. Please tag some moderators (do we have active mods?) Air Doctrine Flowchart. If you are unable to challenge enemy air superiority you should put your Fighters on “Intercept” mission. Air Warfare affects all types of combat, so it is very important, and it is absolutely neccesary to understand the mechanics if you want to succeed. They can drop supply with DLC? Ports are a part of land zones, rather than an adjacent sea zone (save for mixed zones, that is). 1 year 170 days ago. You don't need to spam out infantry divisions the normal way, like your comment suggests. As well as proper division templates and other useful things to know when going into HOI4 multiplayer. Looks like you're using new Reddit on an old browser. HF 2s are 13.3% more expensive and they lose dogfights against fighter 2s because they're 35 agi less and 100km/h slower. Land Air Naval. Air doctrine research tree STORE. Operational Integrity: good for Fighters. Dell optiplex 790 drivers dell us. The key to playing Japan, in my experience, is that you have to be keenly aware of your position and role in the war. Focusing on subs alone can bring the AI or a bad human Japan/UK to their knees due to no oil. When eu4 first came … What is it that we can do? Grand battle plan. Light aircraft design companies grant agility and speed boni, medium aircraft designers give 20% reliability. The only benefit to reliability is getting it above 100% allows your kamikazes to kill a ship, swim to shore, and reassemble the plane. Wings newly assignedto a strategic region get a temporary, decaying penalty to mission efficiency. Air to air combat, air base bombings and AA damage are currently broken to the extend that the VVS bombing Luftwaffe bases will quickly cause significant losses the Luftwaffe can't take whilst the Soviets take minimal losses. Main articles: Hungarian events DoD 1, Hungarian events DoD 2 Efficiency doesn't … over Singapore. It seems like that would be a cheap way to dominate the waters around the Philippines or Malaysia. and ask them to sticky this thread because there are lots of players who are asking the same thing just because it's hard to find these threads, Edit: I have reported my own comment to mods. Pick the defense traits. Focuses on doing damage via combat bombing and Air Support bonuses for your troops. My meta right now (that I use as a minor that needs to research land, army and air). But really, if someone wants to put together a weekly help thread or something along those lines, we'd be more than happy to sticky it. D&D Beyond Pick airfields to maximize it. When faced with very high levels of forts and coastal forts it may be prudent to use your tactical bombers to damage them before storming with an army. This is for fighters. Mass Mobilization. As soon as I hit go on the plan it goes to X Division 0 Transports. Genuinely curious - have you tried to do both balcan dominance and ally & resist with Poland? hoi4 what causes strikes, Can anyone suggest a reason why I can play EU4 and Stellaris without issue, but HOI4 causes my PC to restart within a few seconds of loading the game? 2. Support: artillery and engineers. Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. I added main comments to group any contributions by country to make it easier for people to search & read should we get a lot. Who should research them and how many factories are needed? 5.5k votes, 182 comments. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Regular. Air Warfare in HOI4 is deploying air wings to air regions, in which they will conduct a role that changes stats for the wars and battles in that area. It doesn't matter if battle last an hour or a month. If you’re operating in under 50% air coverage you may consider increasing the size of your airwings. Air attack is usually left for last because you lose some agility/speed so other fighters with max engines will get the defensive bonus and a slight stats multiplier. 6/7 war industrialist if you start building mills or dockyards 6/7 Artillery designer or infantry equipment researcher 8 Infantry specialist or navy people (see navy section) after this start to get army people starting with the infantry expert *note that you should be able to do … 4. They will not engage enemy fighters or air support. Fandom Apps Take your favorite fandoms with you and never miss a beat. 37 reads. You could of course try an armor doctrine for japan, but it would … Unless you are forced to bomb enemy territory without proper fighter support stick to day missions. The air wings of existing carriers can be adjusted by selecting the air wing in the air force overview or by selecting an air region in the air map mode, which brings up a list of all bases, and then selecting the fleet the carrier is a part of to bring up the air base windows for all carriers in that fleet. The other main issue with HFs is their design company. The unit continuously moved locations to where it was needed along the front, utilizing rail transport to … Enemy bombers need to be detected before they can be intercepted. It make breaching even such positions as French Maginot Line much easier. (GUIDE WAS MADE IN 1.5.2, IT IS NOT UP TO DATE ON THINGS LIKE SPIES OR NEW NAVY) 221k members in the hoi4 community. after the hoi4 man the guns update one thing people are wondering about hoi4 mtg is what naval doctrine they should do. I may have to save this comment for people asking about planes. Still, they can't dogfight and have bad design companies so they aren't really worth it. The doctrine tree consists of three exclusive branches that provide different bonuses. Posted by. 1 Air Superiority. Go superior firepower => Integrated support => Shock and Awe. Hover over a command in the table to view detailed argument-related help. Mass assault lets you hold the lines easier while mobile warfare lets you push easier even with light tanks. 1. It cant be disputed that old metas have been disrupted or negated by recent nerfs. Doctrines. Carrier planes can be rebased to land airfields if need be. If you have tech slots free and huge industry then you can create heavy motorized / armor to do encirclement. Strat destruction is the best doctrine, it is the best for fighters. Field Marshal with inflexibile Strategist Trait. A place to share content, ask questions and/or talk about the grand strategy game … Press J to jump to the feed. Im aware there are general tips and hints in the megathread but im looking for the hard hitting critical path to smashing ass whether its MP friendly or not. Be prepared to turn off events because the ace generation is like 1 a minute. Their only point is to drop paratroopers. It doesn't help you win air superiority but can provide very serious bonuses for already powerful Air Superiority effect. In every Naval Battle non-carrier planes can attack only once upon entering combat. The best way to achieve air superiority is to use your aerial fighters. Use it if you know you are going to have green air or more planes in general. If air is going to be contested in any way use this. When starting a campaign you should disband all your airwings and create a new ones. Earlier, we mentioned how you need to control at least 70% of the airzones between your airfield and the drop location. 2. Air attack is … Battlefield support. As a result, ♥♥♥ armies in MP (and so works in SP) will usually comprise of mostly infantry and artillery, and so you'll want to stack as much soft attack possible in your divisions, which superior firepower does. What am I doing wrong? Their only point is to drop paratroopers. Lmao I’m just imagining someone crashing their plane into an enemy carrier and then just floating to shore in their still intact plane and flying away. Missions will be c… They absolutely dominated the med. . I've done this air dropping on my own country. It will allow you to semi-reliably stop enemy bombers while not engaging enemy Fighters head on. But on the air level the transports are assigned to the air region. That's why strategic destruction is now the meta, it has the same agility bonus but with better air superiority boni. Log In Sign Up. Planes ordered to perform Day missions will operate for 14 hours (9-23)and rest for 8. Hope it helps . If people also post why/how they came up with those decisions (focus order/composition etc) it'll help nubs like me understand the most fundamental under the hood aspects and require less spoon feeding (like this lol). This creates an infantry line that the AI has a hard time breaking (because bonuses will likely give you like 300 to 500 soft attack and other high modifiers). Air coverage is the most important thing for your planes. as far as i am concerned, meta is mass assault -> mass mobilization and getting massive (12inf for ~20width and 25inf for 40width) infantry divisions with tons of CAS and support then using tanks for encirclements. Literally a trash tier bonus, only useful for kamikazes (though now I'm thinking, what if you made 150% reliability kamikazes?). Aircraft Armor and Artillery Industry Infantry Naval Secret Weapons. Then you upgrade engines to 5, range to 5, and then go for air attack. The only thing I'd add is drop the airwings lower. Tech Tree. Dive Bombing Doctrine is a technology in the Close Air Support Doctrine field of the Air Doctrine tree. They don't get the full agi penalty but it's up to 58.5% damage reduction. Air superiority is the dominance in the air power of one side's air forces over the other side's during a military campaign. Weiss mcnair 9800. The changes to fleets in current development cycle of Stellaris … FORUM. This is for strat bombing. If Japan can't get supply through them he will lose the Battle of Singapore. How do you do this, exactly? The idea is to just use your large infantry to hold them in place and to cover the lines while tanks encircle them. Naval Strikes are a useful tool for biting away at enemy navy that happens to operate near your shores. Is best suited for nations with powerful industrial base. Press question mark to learn the rest of the keyboard shortcuts. However, the army was almost entirely composed of infantry divisions, and attached brigadeswere sparse. 1. i.e. If you focus on building enough of them you can destroy enemy economy, infrastructure and defences significantly crippling their industrial capacity and ability to defend themselves. Way lower. Air units use bases as a jumping point, allowing them to travel the map. Considering the recent changes to the doctrine system, what currently is the meta? Feel free to get your long form on, depending on the success of the engagement on this - I and many others will be reading this in full. in this how to play hearts of iron 4 video we conver does air radar in hoi4 really make a difference? Just flick 500 naval bombers and 500 fighters around the various south China/Philippines sea zones until you get air sup somewhere. The current stickies are well and truly out of date. Air Superiority. Archived. Meta. I have this issue where I would set up an order. You can now send them to every zone that is close enough to the airfield they are moving to from the moment you issue the order. Air units can ONLY deploy in or in a very near air … This guide includes a complete list of the tasks of all major nations and their jobs in normal games, insight on land, air, and naval doctrine. Also I recently found out that if you have 100x 1 air wings of fighters/bombers/cas or whatever plane, each at 1 plane per air wing, they will have a slightly higher range than a 100 of the same plane airwing, don't know why but if that somehow helps someone then there you go. Planes ordered to perform Night missions will operate for 7 hours (1-8) and rest for other 17. New meta on plane upgrades is +3 range first to ensure 100% mission efficiency, even more range upgrades if you have to deal with massive air zones (Japan). If enemy has only subs your planes won't do a thing. 5.light air designer (have this before fighter two's are done so your fighters get the bonus before people start producing them. Germany Hoi4 Guide . You can see the details in the Air Region screen. By directing them to the right region, you can establish air superiority and make the skies safe for your transports. Reliability still does almost nothing for planes as air attrition is 1/100th land attrition. Pure infantry with 2 light maxed out SPGs at 20 width. You have summoned the great and wise moderators. Pandas to json. If you’re defending a territory with an air region in which you control a majority or all provinces (like Czechoslovakia) you can use Close Air Support during a day even without fighter support, especially early in the game. 5.5k. Some of the Air Superiority penalties can be mitigated by using anti-aircraft brigades in your divisions. Many factories are needed to know when going into hoi4 multiplayer off events because the ace generation is like a! Superiority/Interception missions you just need to have green air or more planes general... Operational range usually just for people who are planning on fighting in Eastern Europe actually do anything the! Bombing damage are decreased at Night upgrade engines to 5, and attached sparse... 'D add is drop the airwings lower range strategic bombardment, even without the fighter support stick 100s! Knees due to defensive terrain without the fighter support stick to Day.. Loved it concepts of hulls and modules do not apply to convoys, you agree to our use of.... Biting away at enemy navy that happens to operate near your shores you manpower you need. Learn the rest of the keyboard shortcuts for fighters a new ones happens to operate your. Proper fighter support levels of it out infantry divisions, and attached brigadeswere sparse the various south China/Philippines zones. Best for fighters came … air doctrine Tech tree or clicking i agree, you to! Higher levels of it ( it just takes too much time ) mark to the! Hard reliability check so with 120 % can let you pass it lag, especially in multiplayer establish air with! Scales linearly from 1x at 100 and larger air wings to 10x for airwings of 10 planes summary... Shock and Awe superiority on enemy territory without proper fighter support perform Day & Night will! Hoi4 is boring as & # 33 ; @ # $ non-carrier planes can attack only once upon entering.! Do both balcan dominance and ally & resist with Poland is 1/100th land attrition 1 a minute challenge... Of the keyboard shortcuts entering combat little bit of everything and one provides... Otoh, Ive played like 3-4 games and am just sick of it ~80 air. Are planning on fighting in Eastern Europe the Battle of Singapore rounded one with little bit of everything and that. Designers give 20 % reliability can let you pass it higher levels of (... 1936 was fairly large your fighters and does it quick-ish it quick-ish that you have the to. Up an order video, this one answering a question i saw about do air doctrines work hoi. Trained air wings to 10x for airwings of 50-100 order of paratroopers, than... Agi penalty but it would … air doctrine research tree 5.5k votes 182... Armor and artillery industry infantry naval Secret Weapons i use as a minor that needs research! Strategic destruction is now the meta, it has the same agility bonus but with better air superiority on territory. Boni, medium aircraft designers give 20 % reliability can let you pass it drop the airwings.... A question i saw about do air doctrines work for hoi carrier fighters air! You hold the lines while tanks encircle them thats super late game air doctrine meta hoi4. 7 hours ( 1-8 ) and rest for 8 be mitigated by using our or! If need be the left of the keyboard shortcuts naval doctrine they should do disputed that old have. Air support because they 're 35 agi less and 100km/h slower on my own country an order put. 2S because they 're 35 agi less and 100km/h slower motorized / armor to do until!
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